Wednesday 5 October 2011

Week 2 Readings I Have No Words I Must Design


  1. ·         Gameplay is magical
  2. ·         Game designers strive to understand gameplay
  3. ·         Many different games have been developed over years
  4. ·         Game vocabulary is needed to create a game
  5. ·         Games are a plastic medium between the process of doing something and having fun
  6. ·         All games have puzzle elements
  7. ·         Costikyan says that games are not just limited to the platform they are on, every game is different and that they are everywhere
  8. ·         The game isn’t good if it’s too easy or too fun
  9. ·         The difficulty of a game needs to be balanced
  10. ·         Good visuals make a good game
  11. ·         To make sense of games you need to understand what a game is


Interaction
·         Every game needs to define its interaction
·         The player has to have some sort of control over a game
·         when the game reacts to the users inactivity it’s a game if it doesn’t that means it’s a puzzle
·         Interactive media is a game

Goals
·         You can create your own goals
·         Goals in a game link to interactivity
·         A game without goals is not a game
·         There must be ovjectives

Struggle
·         In a game there needs to be struggle otherwise it’s not fun
·         It adds completion to the game
·         Struggle creates satisfaction for when it’s completed
·         If the game is too hard they player will not enjoy it and get frustrated

Structure
·         The structure shapes the game
·         Adding rules structures the game

Endogenous
·         Things that are meaningful with in a game
·         Costikyan explains that the games being made create their own meaning. The players figure out what they want to do and how they want to do it, giving it a new meaning every time it is played.


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