- · Gameplay is magical
- · Game designers strive to understand gameplay
- · Many different games have been developed over years
- · Game vocabulary is needed to create a game
- · Games are a plastic medium between the process of doing something and having fun
- · All games have puzzle elements
- · Costikyan says that games are not just limited to the platform they are on, every game is different and that they are everywhere
- · The game isn’t good if it’s too easy or too fun
- · The difficulty of a game needs to be balanced
- · Good visuals make a good game
- · To make sense of games you need to understand what a game is
Interaction
· Every game needs to define its interaction
· The player has to have some sort of control over a game
· when the game reacts to the users inactivity it’s a game if it doesn’t that means it’s a puzzle
· Interactive media is a game
Goals
· You can create your own goals
· Goals in a game link to interactivity
· A game without goals is not a game
· There must be ovjectives
Struggle
· In a game there needs to be struggle otherwise it’s not fun
· It adds completion to the game
· Struggle creates satisfaction for when it’s completed
· If the game is too hard they player will not enjoy it and get frustrated
Structure
· The structure shapes the game
· Adding rules structures the game
Endogenous
· Things that are meaningful with in a game
· Costikyan explains that the games being made create their own meaning. The players figure out what they want to do and how they want to do it, giving it a new meaning every time it is played.
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